GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Matchmaking for Engagement: Lessons from 'Halo 5'

Josh Menke (Lead Engagement Designer, 343 Industries)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass - Get your pass now!

Topic: Design

Format: Session

Vault Recording: TBD

Audience Level: All

What should matchmaking worry most about? Latency? Skill? Streaks? Wait time? There are several commonly held best practices on how to matchmake for engagement across the industry, some of which contradict each other, but little to no data-driven evidence to support them. The following will show how to effectively test matchmaking approaches and show real examples and data from a popular first-person shooter. The results show that not all practices are actually important, while others are critical.

Takeaway

Attendees should be able to go back to their own games and verify what does and doesn't drive their own players to stay engaged.

Intended Audience

Attendees that are interested in multiplayer matchmaking and how it should be evaluated, both as a developer as well as a player. The focus will be on competitive matchmaking, but the principles discussed will still apply to cooperative.