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Math for Game Developers: Curves Revisited

Squirrel Eiserloh (Professor of Practice, SMU Guildhall)

Location: Room 2006, West Hall

Date: Tuesday, March 19

Time: 10:00am - 11:00am

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Programming

Format: Tutorial

Tutorials: Math for Game Developers

Vault Recording: Video

Curves, splines, and other nonlinear functions afford a plethora of applications in game development, and have gained considerable popularity in recent years among AAA and indie developers alike. In this talk, Squirrel will present solid intuitions for the basis and manipulation of curves and splines including fitting, splicing, reparameterization, continuity, and control, and how they relate to both traditional and customizable easing/tweening functions.

Takeaway

Attendees will gain useful insights and practical takeaways relating to curves, splines, and easing functions, and easy-to-digest concrete math intuitions about how they work and may be manipulated.

Intended Audience

Technical artists and designers, gameplay and engine programmers of any skill and experience level should benefit from this talk.