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Math in Game Development Summit: Even Faster Math Functions

Robin Green (Programmer, Pacific Light & Hologram)

Location: Room 2006, West Hall

Date: Tuesday, March 17

Time: 5:30pm - 6:30pm

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!

Topic: Programming

Format: Session

Vault Recording: TBD

Audience Level: Advanced

For experienced programmers we present a deep dive into coding math functions like cosine, reciprocal-sqrt, arctangent or exponents and how to create implementations for yourself that are faster, smaller or more accurate for your problems than the standard libraries. We will visit new research inspired by te latest FPGA solutions, new number representations, bitheaps, black boxes, fit piecewise polynomials, see new forms of range reduction and semi-table driven approximations. This is the fundamental math on how to math.

Takeaway

Attendees will learn a toolbox of techniques for coding accurate, efficient implementations of math functions in both fixed and floating point. Using the latest research in FPGA and parallel CPU math, they will learn fitting piecewise polynomials, bit-hacking tricks for reciprocals, pack tables into bitheaps, and come away with a deeper understanding of how machines compute mathematical functions.

Intended Audience

Aimed at experienced math progammers looking for that last 10% edge, for senior devs unhappy with their standard libaries, and for embedded programmers working directly to bare metal who need to reliable and predictable results. Use of hexadecimal, IEEE754 floating point formats and 2s-compliment signed binary arithmetic will be presumed.