GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of GDC sessions by time, pass type, topic, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live.

If you've registered for GDC, you can use the same login credentials for your Session Scheduler account. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Math In Game Development Summit: Mathematical Analysis of Classic Card and Board Games

Nick Berry (President, DataGenetics)

Location: Room 2006, West Hall

Date: Tuesday, March 17

Time: 2:10pm - 2:40pm

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!

Topic: Programming

Format: Session

Vault Recording: TBD

Audience Level: Intermediate

In this presentation, Nick will show how simple mathematical techniques can be used to model classic card and board games such as Chutes and Ladders, Candy-land, Risk, Darts, Yahtzee, and Poker.

You will learn about techniques such as Markov-Chains, Directed Graphs, Monte-Carlo Simulations, Probability Density Functions, and Bayesian and Frequentist Probabilities, and how these can be used to model games.

The presentation is chock-full of graphs, animations, and videos to demonstrate the concepts and builds on these simple techniques to show how they can be employed to model more complex games.

Learn techniques to analyze your own games to ensure they are balanced, fair, and good fun.

Takeaway

Attendees will take away a working knowledge of simple mathematical techniques and how they can be leveraged to ensure games are fair and balanced.

Intended Audience

Don't fear the math! If you have a good High School level of understanding of mathematics, Nick will show you how you can layer simple concepts to make complex models of your games.