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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Math in Game Development Summit: Mobile Math: From ATan2 to Gyro Calibration

Patrick Martin  (Developer Relations Engineer, Google)

Location: Room 2001, West Hall

Date: Tuesday, March 21

Time: 10:50 am - 11:50 am

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Vault Recording: Video

Audience Level: All

Stop reinventing the wheel... literally. Whether building a new mobile game from scratch or bringing over an existing PC or console game, here's a quick overview of common mobile UI paradigms and how to implement them mathematically.

This session will cover everything common controls like virtual joysticks and wheels, flicking gestures, interacting with 3D elements using 2D gestures, and even how to tie into less often used hardware features like gyroscopes and accelerometers to make a unique experience that players will remember.

Takeaway

Attendees will come away with a grab bag of engine and device agnostic building blocks with which they can build up their next great mobile experience.

Intended Audience

This is for moderately technical and math-inclined implementers looking to bring a game to mobile. The content of this talk may be helpful to designers, but you should be familiar with linear algebra and trigonometry to get the full benefit of this talk.