Eric Lengyel (CTO, Terathon Software)
Location: Room 2001, West Hall
Date: Tuesday, March 21
Time: 4:10 pm - 5:10 pm
Pass Type:
All Access Pass, Summits Pass
Topic:
Programming
Format:
Lecture
Vault Recording: Video
Audience Level: All
In this session, Eric Lengyel, CTO at Terathon Software, introduces recent advances in the understanding of geometric algebra. It discusses practical applications related to the kinds of geometric manipulation that often appear in game engines and other software dealing with 3D graphics.
Takeaway
Attendees will learn how to perform complex geometric calculations involving objects such as points, lines, planes, circles, and spheres in 3D space using the fundamental products in geometric algebra. This can often lead to simpler, more concise code that is easier to understand. However, geometric algebra is not always a win, and attendees learn when to stick with conventional methods for better performance.
Intended Audience
This is for engineers who work with mathematical code dealing with 3D geometry that would normally include vector and matrix calculations.