Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Patrick Martin (Developer Relations Engineer, Google)
Date: Tuesday, July 20
Time: 2:00pm - 2:30pm
Pass Type: All Access Pass, Summits Pass
Vault Recording: Video
Audience Level: N/A: I would like to deliver a virtual presentation only
Have you heard cool things about quaternion math but loose the thread as soon as someone starts talking excitedly about four dimensional hyperspheres? Join Patrick as explains how he visualizes, debugs, and works with quaternion math as a practical implementor rather than their pure mathematics. By the time you walk out, you'll see quaternions not as a mathematical oddity but as a collection of common operations you use day to day to solve real world puzzles.
Attendies will walk away with a practical model of quaternion mathematics as they relate to 3d video games.
Attendies should be comfortable working with 3d games related maths but not be proficient. This will not be a notation heavy math talk but a collection of practical tips to accomplish common every day tasks with quaternion mathematics.