GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Math In Game Development Summit: Turning Patterns and Fractals: Program Generation of Natural Textures

Yiheng Zhou  (Senior Data Analyst, LeoCool Games)

Qidan Chen  (Senior Data Analyst, Thunderfire UX)

Location: Room 2001, West Hall

Date: Tuesday, March 22

Time: 4:40 pm - 5:10 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Programming

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: Yes

With the development of the industry, the demand for higher and higher resolutions in game design is also increasing. This makes that in many current mainstream games, most of the content that occupies the volume of the game installation file is these high-resolution texture materials. We will show how to use the mathematical tools of Turing pattern and Fractal, combined with cutting-edge machine learning algorithms to construct a very efficient natural texture generation program to greatly save the high-definition texture space in the game. This technology can be used to generate the appearance texture of various animals and plants, and can also be used to generate the changeable natural growth state such as plant branches and vines.

Takeaway

Through the speech, audience can understand the basic mathematical principles of Turing patterns and Fractals and their applications in games, and how to use programs based on these mathematical tools to generate natural textures.

Intended Audience

Game designers and program teams who want to know the basic mathematical principles of Turing patterns and Fractals and their applications in games, and how to use programs based on these mathematical tools to generate natural textures.