View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Shaoyong (Abel) Zhang (Lead VFX Artist, Funplus games)
Chuandi Zhang (Engineer, Funplus games)
Location: Room 2002, West Hall
Date: Tuesday, March 22
Time: 10:50 am - 11:20 am
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Topic: Programming
Format: Session
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: Yes
This talk is about applying AAA pixel animation techniques to mobile games. A pipeline using tools such as FluidNinjia, Amplified Shader Editor, Unreal Niagara, and Unity 3D to create pixel animation for UIs, visual effects, and environments. I will discuss how to create pixel animations using a particle system, a bitmap, or a vector field. The presentation will also explain the math behind the shaders with algorithms, graphs, and animated images. Nodes and terms such as velocity, Fmod, sine, floor, fract, linear interpolation, etc. have never been presented in so vividly. The sample VFX used in the talk illustrates the connection been texture coordinates,pixel world position and image channels. VFX artists, UI artists, environment artists, and motion picture designers will learn a quick and efficient way to create pixel animation effects for games, movies, ad, etc.
FluidNinjia, Unreal, ASE and Unity can be combined to create pixel animations for VFX, UI, enviroments.
Particle system, bitmap, and vector field can be used to create pixel animation in FluidNinjia.
The principle of pixel animation is this: the middle gray of a flow-map represents no movement. Black moves in one direction, and white moves in the opposite direction.
VFX, UI, environment, technical, motion picture designers, art students, programmers, and math lovers will learn making pixel animation technique from this talk. Some knowledge of shader editing helps.