Patrik Rosander (Senior Concept Artist, Remedy Entertainment)
Location: Room 207, South Hall
Date: Friday, March 24
Time: 3:00 pm - 3:30 pm
Pass Type:
All Access Pass, Core Pass
Topic:
Visual Arts
Format:
Lecture
Vault Recording: Video
Audience Level: Intermediate
Remedy Entertainment Senior Concept Artist Patrik Rosander helps make matte painting for games accessible and broaden use. It is a simple and powerful technique that is underutilized in game development, mainly because it is inaccessible.
Attendees will take away a thorough understanding of the possibilities afforded through the use of matte painting. The use cases presented cover a variety of scenarios and provide enough information to start using matte paintings in ongoing or future projects to achieve a greater visual fidelity and impact.
Takeaway
Attendees will learn different implementations of matte paintings in games, and take a deep dive into the techniques via a case study.
Intended Audience
This is for art directors, concept artists, environment artists, creative directors, producers, or anyone interested in game environments.