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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Matte Painting in Games

Patrik Rosander  (Senior Concept Artist, Remedy Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Lecture

Vault Recording: TBD

Audience Level: Intermediate

Remedy Entertainment Senior Concept Artist Patrik Rosander helps make matte painting for games accessible and broaden use. It is a simple and powerful technique that is underutilized in game development, mainly because it is inaccessible.

Attendees will take away a thorough understanding of the possibilities afforded through the use of matte painting. The use cases presented cover a variety of scenarios and provide enough information to start using matte paintings in ongoing or future projects to achieve a greater visual fidelity and impact.

Takeaway

Attendees will learn different implementations of matte paintings in games, and take a deep dive into the techniques via a case study.

Intended Audience

This is for art directors, concept artists, environment artists, creative directors, producers, or anyone interested in game environments.