View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Alexis Vaisse (Senior Technical Director, VIRTUOS)
Marios Michaelides (Engineering BU Director, VIRTUOS)
Location: Room 3020, West Hall
Date: Thursday, March 21
Time: 2:00 pm - 2:30 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Format: Sponsored Session
Vault Recording: Video
Audience Level: All
A technical walkthrough on the development of a virtualized geometry technology that can be integrated with any game engine, and an overview of the challenges faced.
The talk explores how Virtuos achieved optimal performance with ultra high-resolution meshes, thanks to a multitude of different techniques - automatic split of mesh LODs, data streaming, occlusion culling at the chunk level, data compression, and more.
Other experimental features, such as geomorphing to enable smooth transition between LODs, will also be discussed.
A framework for developing technologies that can be applied to many different engines, and insights into how to develop virtualized geometry technology for proprietary engines. Algorithms such as geomorphing, decimation, and direct acyclic graph creation and traversal are discussed.
Technical directors, programmers, and technical artists interested in rendering technologies and how to support high fidelity meshes while keeping their scenes performant. An understanding of algorithms used in graphics rendering is recommended.