GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of GDC sessions by time, pass type, topic, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live.

If you've registered for GDC, you can use the same login credentials for your Session Scheduler account. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Maya 2020: Next-Gen Animation and Artist Workflows ft. Respawn Studio (Presented by Autodesk)

TJ Galda (Sr. Product Manager, Maya, Autodesk)

Ryan Lastimosa (3D Art Director, Respawn Studio)

Location: Room 158, South Hall

Date: Tuesday, March 17

Time: 1:20pm - 2:20pm

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On - Get your pass now!

Topic: Visual Arts

Format: Sponsor Developer Summit

Vault Recording: TBD

Audience Level: All

Join the team behind Maya as they dive into the latest updates in animation, modeling and rigging. 3D Art Director, Ryan Lastimosa, takes us behind the scenes on one of the year's top games to show a first-hand example of how Maya accelerated artist workflows at Respawn Studio.


3D artists, producers, technical directors, and anybody involved in developing custom tools or plugins for Maya in games will learn what is new and what's to come.