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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Mecha BREAK's Virtual Geometry (Presented by Unity)

Huang Jinshou  (Technical Director, Amazing Seasun Games)

Mintao Huang  (Translator, Amazing Seasun Games)

Location: Room 2024, West Hall

Date: Thursday, March 21

Time: 4:00 pm - 5:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: Not Recorded

Audience Level: Intermediate

Unity3D

Explore the essentials of Virtual Geometry, including its core concepts, clustering algorithm, and the GPU-driven rendering workflow. We'll demonstrate the enhanced visuals in Mecha BREAK with Virtual Geometry and examine the real-world performance impacts on CPU, GPU, and memory. You'll be inspired by the many ways Virtual Geometry can elevate game development.

Please note that this session will be translated live into English.

Takeaway

1. Understand the basic principles of Virtual Geometry
2. Learn the rules for generating model splits and clusters
3. Discover applications of Virtual Geometry in Unity games
4. Understand the impact of Virtual Geometry on game graphics, performance, and memory usage

Intended Audience

1. Graphics rendering developers
2. Developers interested in learning GPU-driven render pipelines
3. Developers interested in Virtual Geometry



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