GDC 2024 is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Mesh Shaders in AMD RDNA™ 3 Architecture (Presented by AMD)

Lou Kramer  (Member of Technical Staff, AMD)

Max Oberberger  (Senior Software Engineer, AMD)

Location: Room 3001, West Hall

Date: Wednesday, March 20

Time: 9:00 am - 10:00 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: Not Recorded

Audience Level: Intermediate


This talk describes the mesh shader pipeline and how it maps to the AMD RDNA™ 3 architecture. It compares it with the traditional vertex and pixel shader pipeline and the compute pipeline highlighting similarities and differences from both an implementation perspective and a performance perspective. The performance aspects of mesh shaders will be discussed and how one can utilize the hardware efficiently when using mesh shaders. 

The talk will also focus on the topic of meshlet generation and meshlet compression and how to optimize assets for mesh shaders. The audience should be able to determine whether using mesh shaders will benefit their use case or if the traditional vertex pipeline is preferable. This discussion will also explain how to use tools to analyze and debug mesh shaders and will explore a practical example of where mesh shaders might be useful.

Connecting the Global Game Development Community

GDC Vault icon
Game Developers Choice Awards icon
Independent Games Festival (IGF) icon icon