View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Lou Kramer (Member of Technical Staff, AMD)
Max Oberberger (Senior Software Engineer, AMD)
Location: Room 3001, West Hall
Date: Wednesday, March 20
Time: 9:00 am - 10:00 am
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Topic: Programming
Format: Sponsored Session
Vault Recording: Not Recorded
Audience Level: Intermediate
This talk describes the mesh shader pipeline and how it maps to the AMD RDNA™ 3 architecture. It compares it with the traditional vertex and pixel shader pipeline and the compute pipeline highlighting similarities and differences from both an implementation perspective and a performance perspective. The performance aspects of mesh shaders will be discussed and how one can utilize the hardware efficiently when using mesh shaders.
The talk will also focus on the topic of meshlet generation and meshlet compression and how to optimize assets for mesh shaders. The audience should be able to determine whether using mesh shaders will benefit their use case or if the traditional vertex pipeline is preferable. This discussion will also explain how to use tools to analyze and debug mesh shaders and will explore a practical example of where mesh shaders might be useful.