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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Meta Developer Summit: Build Next Generation XR Experiences with Meta Quest and Presence Platform (Presented by Meta)

Rangaprabhu Parthasarathy  (Director, Product Management, Meta)

Giray Ozil  (Senior Engineering Manager, Meta)

Mike Lamprinos  (Product Manager, Meta)

Location: Room 2011, West Hall

Date: Tuesday, March 19

Time: 9:30 am - 10:30 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Programming

Format: Sponsor Developer Summit

Vault Recording: Video

Audience Level: All

Meta RL

Are you interested in developing your next title in VR or MR for Meta Quest? Join Rangaprabhu Parthasarathy, Mike Lamprinos, and Giray Ozil as they take you from project setup to an XR app in less than one hour. You will learn everything you need to get started building XR on Meta Quest during this crash-course. We will cover Meta's Presence Platform capabilities and SDKs that will let you create truly immersive experiences you cannot create on a flatscreen. We will discuss a wide range of Presence Platform features including hand and body tracking, intuitive interactions, and audio and haptics for a more immersive experience. We will also discuss how you can take everything you've learned to bring your experiences to the real world with MR on Meta Quest 3. This fast-paced session will move from concept understanding to practical implementation. Additional sessions throughout the day will provide even deeper dives into designing for MR, adding body tracking to your game, and creating greater immersion with haptics and interaction.

Takeaway

By the end of this session, you should be ready to start prototyping your XR game for Meta Quest. Attendees will get a crash-course in building VR and MR experiences using Meta's powerful Presence Platform. We will go from project setup through to feature integrations and demoing your app in headset or XR Simulator.

Intended Audience

This session is tailored to Unity and Unreal developers who are looking to take the first step in their journey to building for XR for Meta Quest and Seasoned developers who are looking to learn about the latest improvements Meta's making to developing XR.



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