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Meta Developer Summit: Building a Tabletop MR Game Fast: The Battlenauts Case Study (Presented by Meta)

Martin Ashford  (Creative Director, Popup Asylum)

Mark Hogan  (Lead Developer, Popup Asylum)

Location: Room 2011, West Hall

Date: Tuesday, March 18

Time: 3:00 pm - 3:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: VR/AR

Format: Sponsor Developer Summit

Vault Recording: Video

Audience Level: Intermediate

Meta

Join the talented team from Popup Asylum studio as they share their inspiring journey of creating Battlenauts, a MR tabletop game. In this session, you'll discover how they leveraged Meta's powerful tools and resources to streamline their development process and deliver a high-quality gaming experience in less time.

By utilizing Meta's samples, showcases, and SDKs, Popup Asylum was able to reduce their development time and increase the quality of the final result. They will share the lessons they learned during the development process, providing valuable insights into the challenges they faced and how they overcame them.

The Popup Asylum team will also share their expertise in making high-quality MR games, offering actionable advice and practical knowledge that will help you take your own MR projects to the next level.

Takeaway

Developers will learn how to make compelling MR games for the Quest Platform and how to reduce their development time and effort by using Meta's developer resources.

Intended Audience

Unity Developers who are interested in finding new audiences on Quest, or existing Quest developers who are interested in exploring MR and learning about the developer resources provided by Quest.



Connecting the Global Game Development Community