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Meta Developer Summit: Merge Realities, Multiply Wonder: Expert Guidance on Mixed Reality Development (Presented by Meta)

Kirk Barker  (Product Manager, Meta)

Alicia Berry  (Executive Producer, Niantic Labs)

Doug North Cook  (CEO & Creative Director, Creature)

Tommy Palm  (CEO, Founder, Resolution Games)

Location: Room 2011, West Hall

Date: Tuesday, March 18

Time: 1:20 pm - 1:50 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: VR/AR

Format: Sponsor Developer Summit

Vault Recording: Video

Audience Level: All

Meta

Join our experts as they share their hands-on experience and insights from developing and launching Starship Home, a groundbreaking Mixed Reality experience on Meta Quest. You'll gain valuable guidance on designing immersive MR experiences that captivate and inspire.

Next, we'll give you an exclusive look at some of the exciting upcoming roadmap items that will revolutionize MR development. Discover how these new features will make it easier to create stunningly realistic and engaging MR experiences.

Finally, we'll showcase real-world examples of developers who are already leveraging our latest Passthrough Camera API to take their apps to the next level. See how they're using this powerful tool to create seamless and interactive MR experiences that blur the lines between reality and fantasy.

Don't miss this opportunity to learn from the experts and stay ahead of the curve in MR development. Join us for an informative and inspiring session that will help you unlock the full potential of Mixed Reality!

Takeaway

The developers will gain insights from developers that have deployed MR as to how to make their game more playable and engaging across a wide variety of rooms. They will be introduced to the new Passthrough API which support real-time use of customized computer-vision to be deployed in games.

Intended Audience

Developers interested in developing in Mixed Reality for Quest Devices. Examples will focus on Unity, but the underlying APIs are either OpenXR or Android Native APIs.



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