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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Meta Developer Summit: Optimizing for Gameplay with Body Tracking on Meta Quest (Presented by Meta)

Kirk Barker  (Product Manager, Meta)

Location: Room 2011, West Hall

Date: Tuesday, March 19

Time: 3:00 pm - 3:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: Video

Audience Level: All

Meta RL

Using body tracking to animate a character in game play presents some unique challenges. What happens when your character is small compared to the person playing the game? What happens if the proportions are different like having a large bobble head? How do you trade off positional accuracy for hands or head while maintaining the character's look and feel?

In this session, Kirk Barker will teach you how to incorporate body tracking using Meta's Presence Platform Movement SDK with Meta Quest HMDs to animate characters with natural movement for action, fitness, or social. Learn how to enable body tracking and overcome common problems like character scaling, allowing for missing bones, and maintaining positional accuracy of hands, head, or hips desired for the gameplay.

Takeaway

The attendee will learn the different options for providing body tracking on Quest devices and how to use bone mapping and deformation logic to achieve natural character movement and overcome common retargeting problems with different character types and rigs.

Intended Audience

Unity Developers that want to adapt body tracking provided by the Quest 2, Quest Pro, or Quest 3 into their character systems to improve game play.



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