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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Meta Developer Summit: Quest for Game Developers (Presented by Meta)

David Borel  (Engineering Manager, Developer Technology, Meta)

Alexandre Thivierge  (Software Engineer, Developer Technology, Meta)

Neel Bedekar  (Tech Lead Manager, Meta)

Location: Room 2011, West Hall

Date: Tuesday, March 19

Time: 3:50 pm - 4:20 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Programming

Format: Sponsor Developer Summit

Vault Recording: Video

Audience Level: Intermediate

Meta RL

Meta Quest has now reached tens of millions of users and made over a billion dollars, but the technical challenges remain immense, with a wearable form factor and a power-constrained mobile SoC. David gives an overview of the Quest build and optimize flow, geared towards console and PC developers, with an eye toward graphically-demanding, immersive games. Mixed Reality enables new creative possibilities, but it puts unique demands on programmers, artists, and designers. We share the lessons of a ten-year journey from developer kits to Quest 3.


Learn how to extract Quest's full capability and maximize presence for your users, showing them things they've never seen before. David dives into Quest's SDK, focusing on Unity and Unreal and show you how to balance quality, responsiveness, and comfort. David shows you how to analyze performance with key tools, and introduce sample code you can include in your app or peruse to learn more.

Intended Audience

Advanced systems and graphics programmers may be the most excited about this one, but David provides enough context to make it valuable for intermediate technical contributors, too. David covers best practices, workflows, and system knowledge that will help a range of XR developers maximize presence and, hopefully, engagement.

Connecting the Global Game Development Community

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