Game Developers Conference (GDC) is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

The Past, Present, and Future of Developing VR and MR with Meta (Presented by Meta)

Chris Pruett  (Director of Games, Meta)

Location: Room 2011, West Hall

Date: Wednesday, March 19

Time: 2:00 pm - 3:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Business & Marketing, VR/AR

Format: Sponsored Session

Vault Recording: Video

Audience Level: All

Meta Platforms, Inc.

The market for VR and MR games is now larger than it has ever been, and as the technology has gained more mainstream traction customer behaviors have begun to change. In this session Chris Pruett, Director of Games at Meta, will discuss what's up with VR and MR today, how the market has changed, and where it is going in the next few years. What's working, what's not working, and what to expect on the Horizon.

Takeaway

Attendees will come away with this session with a greater understanding of the current audience for Meta's Quest devices and their behaviors, as well as how that audience is likely to change over time. Additionally this session will cover advancements in MR technology and the role of Horizon Worlds in Meta's long-term vision.

Intended Audience

This session is for game developers interested in the state of the mixed reality market, whether they are considering a their first project or veterans of the platform.



Connecting the Global Game Development Community