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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Santhan Pamulapati (Solutions Architect, Amazon Web Services)
Mick Afaneh (Oculus Studios Core Engineering, Meta)
Chris Melissinos (Principal Evangelist and Video Game Industry Specialist, Amazon Web Services)
Location: Room 2020, West Hall
Date: Thursday, March 23
Time: 12:45 pm - 1:45 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Format: Sponsored Session
Vault Recording: Video
Audience Level: Intermediate
Managing a reliable, resilient, and scalable game backend can be a challenge for any game studio. The challenge increases significantly when you bring together multiple game studios that all come with varying game engines, backend tools, and development experiences. In this session, Meta walks through the history of Oculus Studios and their journey to integrate with common Meta-supported solutions. Learn how they are using Amazon GameLift to standardize their game hosting and matchmaking services to allow their studios to speed up development, reduce costs, and concentrate on making the next great multiplayer game.
Learn how to improve your game backend reliability and efficiency using Amazon GameLift to manage multiplayer game hosting and matchmaking.
This session is intended for central technology, core engineering, and backend developer teams looking to optimize game infrastructure cost, speed, and reliability. No previous knowledge required.