GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Minority Care: Make Color No Longer a Cognitive Disability

Shengli Pang  (UI/UX Designer, NetEase)

Location: Room 2001, West Hall

Date: Friday, March 25

Time: 3:00 pm - 3:30 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Design, Visual Arts

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: No

Color is an essential information ideographic tool in the game. Artists tend to use color to express the level of equipment, the state of items, or a reminder of the danger degree. These colors can quickly introduce players to the game content, while maximizing the creativity and expressiveness of the artists. Unfortunately, however, this color information is not the case for minority groups.Nowadays, there are many players having color vision deficiency all over the world. However, most of them are not given efficient attention they deserve. Being unable to distinguish some color-related information in the game, those players often fail to fully enjoy the fun of the game. How to make good use of color and enable more minority players enjoy the game is a huge challenge for artists. In the game NARAKA: BLADEPOINT, we paid close attention to the game experience of players having color vision deficiency. We focused on meeting those minority players' core needs and won both market and reputation for the game. The Accessibility Design in NARAKA: BLADEPOINT has won the praise from players with color vision deficiency in STEAM, helping expand approximately 10% of the potential market. In the meanwhile, we are in process of establishing The Accessibility Design standards of NetEase game, aiming to set a benchmark for Chinese overseas games.

Takeaway

By listening to this speech, producers, artists, and designers who want to reach out to the special player communities and gain further popularity will have a profound understanding of how to take advantage of color. As designers, we are responsible for ensuring that all players have access to the game world regardless of ability or situation, while maintaining the aesthetics and artistry.

Intended Audience

Producers, artists, and designers who want to reach out to the special player communities and gain further popularity