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Mission Giver: Impossible: How 10 Separate Disciplines Collaborated to Redefine Mission Giving in 'Far Cry 6'

Brooke Davies  (Technical Director, Narrative, Ubisoft)

Venessa Nyarko  (Producer, The Coalition, Xbox Game Studios)

Location: Room 209, South Hall

Date: Thursday, March 24

Time: 10:00 am - 11:00 am

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Production & Team Management

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: No

When Far Cry 6's all-new mission-giving featured was designed, it was nicknamed "the Nexus" for the many systems needed to bring it together. Production Manager Venessa Nyarko and Narrative Technical Director Brooke Davies implemented a unique project management approach that went beyond simply harmonizing systems and tools: together, they instilled a collaborative focus that united multiple contributing teams to successfully bring this new game feature to life.

This talk tells the story of how devs from 10 teams, including narrative, animation, level design, programming, and UI—only 2 of which had dedicated resources—were rallied to deliver this high-quality, low-cost feature by combining transparent and high-visibility project management tools with a flat organizational structure that cultivated a sense of ownership, agency, and voice among contributors by inviting each to give equal input on the feature's content, pipelines, and tools.

Takeaway

Giving visibility and opportunities for devs to own their aspects of feature creation can deeply engage them in the end result, even if their time and mandate aren't fully dedicated to the feature.

Intended Audience

Interested in project management, leadership, team building, collaboration, and communication in and among teams? Us too! Hope to see you there.