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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Mixing 'Marvel's Spider-Man 2'

Blake Johnson  (Audio Lead, Insomniac Games)

Location: Room 3006, West Hall

Date: Thursday, March 21

Time: 10:00 am - 11:00 am

Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!

Topic: Audio

Format: Session

Vault Recording: Video

Audience Level: Intermediate

Marvels Spider-Man 2 is full of bombastic moments in bustling city, epic full frequency score, and gripping narrative dialog with just a few quips in between. Needless to say, balancing it all can become quite the juggling act. In this session, Insomniac Games' Blake Johnson will present how all the different elements were wrangled together to deliver a dynamic and clear mix, both from a philosophical level to a technical level. The session will look at the use of dynamic mix systems in Wwise, how Wwise HDR was used, as well as how gameplay and engine information was used to inform the mix.

Takeaway

Attendees will learn more about how to make informed mix decisions in theory and practice through ideas and examples used in Marvel's Spider-Man 2.

Intended Audience

Anyone in game audio who has an interest in mixing or understanding how mixing games works or can be improved. Having used Wwise will be beneficial but not necessary to take away knowledge from this session as much of it can be translated to other audio engines.



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