View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
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Colin Walder (Engineering Director, Management and Audio, CD Projekt RED)
Giuseppe Marano (Staff Engineer, Audio, CD Projekt RED)
Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!
Vault Recording: TBD
Audience Level: Intermediate
The music and mixing systems of Cyberpunk 2077 give Composers and Sound Designers the power to author their content, but also stands as a "director" between the player and the multitude of audio cues that naturally emerge from the life of Night City.
In this talk, Colin Walder, Engineering Director, Management & Audio, and Giuseppe Marano, Staff Engineer, Audio at CD PROJEKT RED, present an overview of the music and mixing tech developed for Cyberpunk 2077, and how creativity was put into the hands of the players through the audio modding system. They discuss the challenges involved in authoring dynamic transitions within a vast and dense open world, how to overcome the limitations of an area-based pipeline, and how to design a system that allows for injecting audio hooks into quests, scenes and dynamic encounters.
Attendees will learn how the music and the mix of Cyberpunk 2077 was driven using a decoupled state-based system. They will see how this solution allows for tailoring the audio direction of an open world game as well as easily performing adjustments in later stages of production.
This talk is intended for audio programmers, sound designers, audio directors and other individuals who are interested in developing audio technology for games. The talk is broadly accessible to someone with an understanding of game audio, however some of the topics require knowledge of programming.