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ML Roundtable Day 1: Game Development, Deployment and Techniques

Piermaria Mendolicchio  (Senior Technical Program Manager, Google DeepMind)

Location: Room 306, South Hall

Date: Wednesday, March 19

Time: 3:30 pm - 4:30 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Track: Programming

Format: Roundtable

Vault Recording: Not Recorded

Audience Level: All

Machine Learning is rapidly transforming game development, offering powerful new tools and possibilities. This roundtable brings together industry experts to delve into the practical realities of integrating ML into your game pipelines. We'll move beyond theory and explore the cutting-edge techniques, workflows, and deployment strategies being used today. From enhancing creative tools to building intelligent agents and optimizing player experiences, our panelists will discuss real-world challenges and successes in applying ML across the game development lifecycle. Join us for a lively discussion and gain actionable insights to leverage the power of ML in your own projects.

Takeaway

Cutting-edge ML techniques being successfully implemented in game development.

Real-world examples of how ML is enhancing creative tools, AI agents, and player experiences.

Effective deployment strategies and infrastructure considerations for integrating ML into live games.

Strategies for overcoming common challenges in developing and deploying ML-powered game features.

A deeper understanding of the future potential of ML in game development.

Intended Audience

Technical Directors & Leads: Responsible for evaluating and implementing new technologies, including ML, in game development pipelines.

Game Developers: Programmers, Designers, Artists, and Producers interested in learning how to practically apply ML in their workflows.

AI/ML Engineers: Looking to transition or expand their expertise into the game development industry.

Anyone curious about the current state and future of Machine Learning in Games.



Connecting the Global Game Development Community