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ML Roundtable Day 2: In-Game Runtime Features

Piermaria Mendolicchio  (Senior Technical Program Manager, Google DeepMind)

Location: Room 312, South Hall

Date: Friday, March 21

Time: 10:00 am - 11:00 am

Pass Type: All Access Pass, Core Pass - Get your pass now!

Track: Programming

Format: Roundtable

Vault Recording: Not Recorded

Audience Level: All

ML Roundtable: In-Game Runtime Features

Dive into the exciting frontier of real-time Machine Learning in games! This roundtable brings together leading experts to discuss the practical applications, challenges, and future potential of integrating ML features directly into your game engine. Explore how runtime AI can power dynamic gameplay experiences, enhance AI agents, personalize player interactions, and push the boundaries of procedural content generation, all while maintaining critical performance budgets. Join our panel for a lively discussion on current best practices, emerging techniques, and the transformative impact of ML on the future of game development.

Takeaway

Gain practical insights into implementing runtime ML features in your game engine.

Learn about the challenges and opportunities of using ML for real-time game experiences.

Discover current best practices, optimization techniques, and emerging trends in in-game AI.

Hear from industry experts and get your questions answered in a dynamic roundtable discussion.

Leave inspired to explore the creative potential of ML to revolutionize your game design.

Intended Audience

Game programmers, AI engineers, technical designers, game designers, producers, and anyone interested in the practical application of Machine Learning in games. Intermediate level of familiarity with ML is recommended, but all levels are welcome.



Connecting the Global Game Development Community