GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

ML Tutorial Day: Simple Head Pose Estimation for Dialogue Wheels

Antti Herva (Lead Character Technical Artist, Remedy Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Programming

Format: Tutorial

Tutorials: ML Tutorial Day

Vault Recording: TBD

Antti Herva, Lead Character Technical Artist at Remedy Entertainment, will be presenting a simple machine learning project with the goal of helping animators liven up dialogue wheel interactions for an upcoming game project. Topics covered in this session include an introduction on performance capture, understanding and reasoning about image data, selecting image features and machine learning models, annotating data, training a neural network and finally evaluating the results.

Takeaway

Learn about machine learning experiments and how to design and reason about datasets. The presentation is structured so as to help the audience understand the benefits and limitations of machine learning and the process of setting up a supervised learning project.

Intended Audience

Anyone interested in applied machine learning for content creation will find this presentation interesting.