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Bruno Garcia (Engineering Manager, Sentry)
Armin Ronacher (Director of Engineering, Sentry)
Location: Room 2000, West Hall
Date: Wednesday, March 23
Time: 2:00 pm - 2:30 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!
Topic: Programming
Format: Sponsored Session
Viewing Experience: In-Person
Vault Recording: Not Recorded
Audience Level: No
Modern games are services and run on a plethora of devices. So, operating a modern game brings many of the challenges and surprises of distributed systems to new environments. However, unlike a traditional distributed system where developers have control over all nodes, they now deal with customer-supplied devices that are almost entirely outside their control.
This session goes over unexpected cases from the real world about how mobile games and apps misbehaved. From apps that started crashing all at once, to games that triggered a denial of service to their own game backend, to protection systems that caused the opposite effect.
We will cover our own experiences and learnings from operating a crash reporting service used by thousands of mobile games. You'll walk away from this talk hearing about some of our own war stories as well as why monitoring crashes in your game is a good idea.
This talk will cover interesting scenarios that can cause big problems and that can affect any game developer, as well as why monitoring crashing in your game is important. Going beyond monitoring just one-off errors that affect some players, error monitoring can play a big role when large events or problems happen (like OS updates) and cause issues with your code.
This talk is targeted for all gaming developers, engineers and programmers.