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Mobile Post-Processing Effects Using ML Style Transfer (Presented by Arm)

Roberto Lopez Mendez  (Principal Engineer , Arm)

Location: Room 3009, West Hall

Date: Thursday, March 24

Time: 2:00 pm - 2:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!

Topic: Programming

Format: Sponsored Session

Viewing Experience: In-Person

Vault Recording: Not Recorded

Audience Level: Yes


Style Transfer is a powerful technique which allows to combine one image with the style of another for a custom or new look.

In this in-depth session, Arm will introduce Style Transfer as an ML graphics post-processing step and highlight its potential as the ultimate game rendering customization tool. Relevant Khronos Vulkan and OpenCL extensions will be discussed, as they are used to avoid any copying of the rendered image when passing it for ML processing. The implementation will be discussed in detail and a live demo running on mobile GPU will be presented.


Attendeed will learn about ML Style Transfer and how to use it for graphics post-processing. They will also learn about new Khronos Vulkan/OpenCL extensions to pass rendered images to ML processing without copying. The audience will get access to the source code and a guide to reproduce the live demo.

Intended Audience

The intended audience are game developers interested in applying new ML techniques like Style Transfer in graphics post-processing. Some familiarity with Vulkan and ML is desirable but not required to get a general understanding.