Eric Gottesman (Sr. Staff DevOps Engineer, Santa Monica Studio)
Location: GDC Partner Stage, Expo Floor, North Hall
Date: Wednesday, March 22
Time: 2:00 pm - 3:00 pm
Pass Type:
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic:
Production & Team Leadership
Format:
Sponsored Session
Vault Recording: Not Recorded
Audience Level: All
In 2013, Santa Monica Studio released "God of War: Ascension" on the PlayStation 3, a game unique to the franchise with its inclusion of multiplayer modes. When AWS announced the shutdown of EC2-Classic in 2022, the multiplayer environment for the game was set to be impacted, and the team had to lead, architect, and deploy a new solution in a time frame of about two weeks. This session covers the transition from a set of static, unmanaged Amazon EC2 hosts to a fully containerized, Terraform-managed Amazon ECS on AWS Fargate cluster and the unexpected challenges that were faced. Learn about the value of maintaining servers for older games, best practices, and the challenges we're all likely to encounter in the future as more games depend on third-party services.
Takeaway
Learn the value of maintaining servers for older games and transitioning static hosts to cloud-native AWS services, as well as strategies for integrating aging software with modern infrastructure.
Intended Audience
DevOps, Engineers, Game Backend Developers, third-party service providers, online game enthusiasts