View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Ben Bello (Strategy Manager - Digital, Worldpay)
Sugam Sarin (Principal, Point72 Ventures)
Neel Sapre (International Growth Consultant, Google LLC)
Location: Room 2000, West Hall
Date: Wednesday, March 20
Time: 2:00 pm - 3:00 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Topic: Business & Marketing
Format: Sponsored Session
Vault Recording: Video
Audience Level: All
In the dynamic world of video games, developers, publishers, distributors, and industry stakeholders grapple with diverse strategies to strike a balance between player satisfaction and revenue generation. As the industry continues to evolve, the pursuit of effective monetization strategies becomes increasingly crucial.
Join our panel of industry experts as they delve into the key aspects of monetization, exploring the challenges and innovative approaches in the gaming industry.
In this panel discussion, you will learn about:
• The psychology of gamer spending / gamers' payment habits
• The impact of various monetization models on player engagement
• Emerging payment technologies that help boost revenue and enhance player retention
• Alternate revenue streams
In this panel discussion, experts will uncover the complexities of monetization, and strategies to effectively maximize game revenue. Gain insights into the spending and payment habits of gamers, the impact of various monetization models on player engagement, emerging payment technologies that help boost revenue and player retention, and alternate revenue streams.
This discussion is intended for developers, publishers, and distributors looking for more effective ways to monetize their games and diversify their revenue streams. It is open to professionals across experience levels, and businesses with monetization models focusing on buy-to-play, subscriptions, gaming as a service, in-game purchases or a combination of these.