GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

'Mooncrash': Resetting the Immersive Simulation

Rich Wilson (Lead Level Designer, Arkane Studios)

Location: Room 2006, West Hall

Date: Wednesday, March 20

Time: 2:00pm - 3:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Design

Format: Session

Vault Recording: Video

Audience Level: All

'Mooncrash' was an unconventional project for Arkane studios. What began as a standard DLC follow-up to their 2016 title 'Prey' evolved into a creative experiment that was eye opening for both fans of the original as well as those of the design team. Not only did it add roguelike elements and multiple playable characters to the formula, but it abandoned a traditional linear narrative structure. In this talk, level design lead Rich Wilson dissects the unusual project to extract common themes, like what it takes to motivate a team to break form, what you can learn by dismantling your existing mechanics and how you can integrate other genres into your game to breathe life into it.


Attendees will come away from this talk with an appreciation for what can be accomplished with the scope of a DLC project. They will also get an inside look at one studio's creative process taking a gameplay formula familiar to them into new territory.

Intended Audience

No prerequisite knowledge is required, with very minimal technical "shop talk". The intended audience are designers and level designers, but also anyone interested in roguelikes or immersive sims.