View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit - Get your pass now!
Topic: Independent Games Summit
Vault Recording: TBD
Audience Level: All
This talk, from an indie marketing/strategy veteran (Dana Trebella) and noted trailer creator (Derek Lieu) will teach a practical and focused step-by-step process to find your indie game's differentiated message, and how to explain the game's hook via strong visuals and trailers. This talk will also cover how to create this message without falling into common pitfalls. Your game should not be referencing other games and relying on a list of features, but rather showcasing the feelings and experience that it evokes! Finally, attendees will learn how developing their message and hook early can focus their marketing, aid their development, and unify all assets for stronger impact.
Learn the value of a game's message, how to find it, major pitfalls developers fall into, and why the message simplifies and focuses both development and marketing. Also learn why it's important to think about trailers early in development, and how it can aid the design process and marketing.
This talk is for anyone making a game, or helping someone market their game, particularly for people struggling with how to talk about their game in a compelling way that's unique to them. No prerequisite knowledge is required.