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Motherhood in the Games Industry

Charlène Le Scanff  (Senior Concept Artist, Phoenix Labs)

Jeanne-Marie Owens  (VP of Operations, Phoenix Labs)

Jennie Lees  (Director of Engineering, BossAlien)

Latoya Peterson  (CXO & Cofounder, Glow Up Games)

Georgina Havelka  (Principal Producer of Core Tech, Relic)

Location: Room 2005, West Hall

Date: Thursday, March 24

Time: 11:30 am - 12:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!

Topic: Advocacy

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: No

Even in 2022, women remain a minority group in the video game industry. Amongst that group, there is an even smaller minority as well - mothers. Previously, becoming a mom might have meant abandoning a career entirely due to the challenges in balancing the demands of an intense industry with the demands of intense tiny humans. Although gender roles continue to evolve, the reality within many households is still that women carry the majority of the household emotional and physical labour, as well as parenting time. In this panel discussion, 5 (4 panelists + moderator) working mothers in the games industry - from different companies, with different family structures, who have or have not taken maternity leave - will provide a variety of perspectives on what has been challenging, what has worked well for them, how studios adapted to support them, and where things have failed.


Attendees will leave with a greater understanding of the challenges facing women who may wish to start a family in the games industry, and with actionable ideas to adapt their workplaces to better support working mothers.

Intended Audience

People in the games industry who are interested in understanding the challenges that working mothers may face and support systems they can advocate for to help promote change in their own teams and organizations.