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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Motion Tracking Meets AI, Creating a New Category of Games (Presented by Nex)

David Lee  (CEO and Co-Founder, Nex)

Mattia Traverso  (Game Designer,

Location: GDC Partner Stage, Expo Floor, North Hall

Date: Wednesday, March 22

Time: 11:30 am - 12:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsored Session

Vault Recording: Not Recorded

Audience Level: Intermediate


Full-body motion capture used to require special sensors and green rooms. Now it can be done in real-time with any simple smartphone camera and the power of AI systems. This talk will explore new tools from Nex that make full-body motion tracking something any game developer can leverage—opening up a new world of immersive motion-based experiences.


Attendees will learn about new and powerful motion capture tools for development in Unity, and how to publish motion-based games on a variety of consumer devices and platforms.

Intended Audience

This talk is intended for game developers and designers who want to build immersive, motion-powered gameplay experiences and add body tracking and hand gesture elements to their games.