David Lee (CEO and Co-Founder, Nex)
Mattia Traverso (Game Designer, mattia.design)
Location: GDC Partner Stage, Expo Floor, North Hall
Date: Wednesday, March 22
Time: 11:30 am - 12:00 pm
Pass Type:
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic:
Programming
Format:
Sponsored Session
Vault Recording: Not Recorded
Audience Level: Intermediate
Full-body motion capture used to require special sensors and green rooms. Now it can be done in real-time with any simple smartphone camera and the power of AI systems. This talk will explore new tools from Nex that make full-body motion tracking something any game developer can leverage—opening up a new world of immersive motion-based experiences.
Takeaway
Attendees will learn about new and powerful motion capture tools for development in Unity, and how to publish motion-based games on a variety of consumer devices and platforms.
Intended Audience
This talk is intended for game developers and designers who want to build immersive, motion-powered gameplay experiences and add body tracking and hand gesture elements to their games.