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Ruth Suehle (Director of Community Outreach, Open Source Program Office, Red Hat)
Location: Room 203, South Hall
Date: Thursday, March 24
Time: 4:00 pm - 5:00 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!
Topic: Advocacy
Format: Roundtable
Viewing Experience: In-Person
Vault Recording: Not Recorded
There's a saying that Open Source ate software. True or not, Open Source is becoming a force to be reckoned with in Game Development. If you're in the world of AAA Games, you may have noticed that there's now a fully Open game engine and community, the Open 3D Engine, released under the Linux Foundation. If you're in the indie space, you may have chosen to use Godot, or one of the many other, community Open Engines that have grown in size and impact over the last decade. If you're in "serious games," the majority of your potential funding sources are requiring that your work be released under Open Licenses and, as a consequence of that, may also require that you use open tools to make your games. In this roundtable, the IGDA Free and Open Source Software SIG will briefly look at the current "lay of the land" in Open Game Dev Tech and then moderate a discussion of the benefits and drawbacks of moving to Open.
After the session the attendee should have an understanding of how Open Source Software for game development could become part of their tool kits and pipelines and why they might want to consider adopting Open tools as part, or all, of their development environment
Game developers in all genres and fields