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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Multiband Mixing in 'Suicide Squad: Kill the Justice League'

Andrew Quinn  (Principal Sound Designer, Rocksteady Studios Ltd)

Location: Room 3006, West Hall

Date: Wednesday, March 20

Time: 10:30 am - 11:00 am

Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!

Topic: Audio

Format: Session

Vault Recording: Video

Audience Level: All

In this session Andrew Quinn, Principal Sound Designer at Rocksteady Studios discusses side chain multi band mixing and the dynamic routing system that enabled Rocksteady to create a vibrant and exciting mix in Suicide Squad: Kill the Justice League. The session discusses the aesthetic challenges and technical limitations that led to developing the multiband plugin and routing system. We will also dive into the mix pipeline in depth with detailed examples from Suicide Squad: KTJL and comparisons to traditional mixing.

Takeaway

Attendees will gain insight on how frequency aware mixing and dynamic routing of sounds can greatly improve the clarity of a complex mix. Attendees with a background in Audiokinetic's Wwise will gain some tips and tricks on how this can be set up in middleware.

Intended Audience

This talk is for audio directors, sound designers, audio leads, composers. No prerequisite knowledge is required but a foundational understanding of game audio and Audiokinetic's Wwise middleware will enable the attendee to get the most out of the talk.



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