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Edward Pereira (Programmer, Naughty Dog, Inc.)
Location: Room 214, South Hall
Date: Thursday, March 21
Time: 10:00am - 11:00am
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Vault Recording: Not Recorded
Audience Level: All
In the 2nd roundtable session, participants will delve into development best practices. Topics include how programmers can more easily test code that requires many users, and what tools have developers made that give designers the power to make their gameplay scripts network aware?
Attendees should leave the roundtables with a better understanding of how developers currently tackle problems in the multiplayer space as well as a look forward to what difficulties lie ahead.
Developers of all skill levels interested in multiplayer games, want to know what makes them tick, and want to talk about how to make a better experience for users. It's helpful to have a variety of platforms represented, from mobile to PC to AAA console developers.