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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Music Systems and Live Recording

Jon Everist  (Composer, Everist Sound LLC)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Production & Team Leadership

Format: Lecture

Vault Recording: TBD

Audience Level: All

Jon Everist, GANG award winning and ASCAP nominated composer for titles such as Battletech, Shadowrun, Overwatch 2, The Solitaire Conspiracy, PUBG, Disintegration and more will share his experience designing and influencing music systems for both large AAA projects and smaller independent games. Using examples from recent and upcoming games, Jon will show Wwise systems used to discuss his approach and give advice for designing strong interactive music systems early, as well as how these systems and structures should influence the entire game/music production cycle and recording process. He will dive deep into recording sessions that span the globe from LA, London, to Budapest to show how recording is influenced and strengthened by strong music system designs.


Attendees will understand music systems, structures, and approaches for "minimum viable interactivity." They will learn how to create their own music system pillars that attach themselves to the fundamental framework of a game's design, and understand how they can be built upon as development progresses using middleware as a creative tool.