Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Nils Deneken (Creative Director, Die Gute Fabrik)
Date: Wednesday, July 21
Time: 8:30am - 9:30am
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Vault Recording: Video
Audience Level: N/A: I would like to deliver a virtual presentation only
Creating a coherent game world, which feels alive, credible and grounded. Mutazione is set in a fantastical world with mutant characters, but the places and characters in die Gute Fabrik's latest release feel relatable and believable. Creative and Art Director Nils Deneken will step the audience through the process of creating its world and characters. He zooms out to a conceptual level, to gradually zoom in on several aspects of the creation of the game world, with a main focus on places, characters and how they're intertwined.
The talk will span areas of concept art, environment design, character design, storytelling, art direction, creative direction and illustration.
The process and considerations of Mutazione's world creation can be scaled and applied to a variety of games the attendees work on. They will learn how to create characters and places that feel alive, credible and relatable.
The talk will benefit everyone who works with the visualisation of fictional worlds: artists, art directors, concept artists, visual storytellers, creative directors, and people working close with them. It will also benefit attendees working with narrative and other aspects of world building, like writers and composers.