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Mutazione Visualized

Nils Deneken (Creative Director, Die Gute Fabrik)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: TBD

Audience Level: All

Creating a coherent game world, which feels alive, credible and grounded. Although the Mutazione is set in a fantastical world with mutant characters, the places and characters in die Gute Fabrik's latest release feel relatable and believable. Creative and Art Director Nils Deneken will step the audience through the process of creating the world and characters of Mutazione. He zooms out to a conceptual level, to gradually zoom in on several aspects of the creation of the game world. the places, characters, UI, and how asset creation and implementation worked on a practical level. The talk will span areas of concept art, environment design, character design, storytelling, art direction, UI design, creative direction, and illustration.


The process and considerations of Mutazione’s world creation can be scaled and applied to a variety of games the attendees work on. They will learn how to use constraints constructively, create characters and places that feel alive, credible and relatable.

Intended Audience

The talk will benefit everyone who works with the visualization of fictional worlds: artists, art directors, concept artists, visual storytellers, creative directors, and people working close with them. It will also benefit attendees working with narrative and other aspects of world building, like writers and composers.