View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Soren Johnson (Design Director, Mohawk Games)
Location: Room 2014, West Hall
Date: Wednesday, March 23
Time: 3:30 pm - 4:30 pm
Pass Type: All Access Pass, Core Pass - Get your pass now!
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: Yes
With Old World, Mohawk Games set out to reinvigorate the historical 4X genre by reducing thematic scope and removing rote decisions to make room for procedural characters and narrative. In the process, Mohawk reexamined and often rejected genre conventions, including the deterministic tech tree, the diplomatic bargaining table, the conventional citizen tile yield model, and moving every unit every turn. In parallel, they built a dynamic story engine that enabled the creation of over 3,000 events, each with their own unique triggers and effects, adding variety, texture, and depth to the game without bloating the design.
Attendees will gain a detailed understanding of how the design team at Mohawk rebuilt the 4X genre with a focus on improving the player experience, by removing rote decisions while adding new depth and content in the right places.
This session is intended for intermediate to advanced game designers who want an in-depth understanding of how to do innovative work within an established genre.