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'NARAKA: BLADEPOINT' From Prototype to Release: Melee Combat and Battle Royale Games

Zhigang Zhang  (UI & UX Designer, Netease)

Jinghan Lin  (UI & UX designer, Netease)

Location: Room 2005, West Hall

Date: Wednesday, March 23

Time: 5:00 pm - 6:00 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Design

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: No

"NARAKA: BLADEPOINT" is a 60-player battle royale game. In the game, players can use skills, grappling hook, parkour, melee weapons and long-range weapons to win. "NARAKA: BLADEPOINT" has been praised for the freedom of combat that the player has over the battle. " Unchained " is a core design concept of NARAKA, which means "allowing players to fight freely without restrain".
From the demo version to the game released, the Netease Thunderfire UX team is fully responsible for the user experience of "NARAKA". During this period, the team help the game optimize the balance and promote experience in the battle.
At the completion of this session, attendees will have an improved comprehension of how to optimize game's core combat mechanism during the game's life cycle and how to improve player's combat experience through the combination of data, research and design.

Takeaway

Attendees can learn how to create a closed-loop experience while introducing a large number of new elements. At the same time, together with the problems and solutions encountered in the process of creating this experience.

Intended Audience

PVP game producers, designers and anyone who is interested in PVP games