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Near-Zero Game Network Downtime and How to Get to It (Presented by Telstra)

Steven Mundt  (Interim VP of Enterprise and Technology Sales, Telstra)

Carlos Morell  (Vice President, Zenlayer)

Yash Patel  (General Partner, Telstra Ventures)

Chris Cobb  (Co-founder & CTO, Pragma Platform, Inc.)

Raymond Arifianto  (VP of Technology, Accelbyte)

Location: Room 2009, West Hall

Date: Wednesday, March 23

Time: 2:00 pm - 3:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!

Topic: Business & Marketing

Format: Sponsored Session

Viewing Experience: In-Person

Vault Recording: Not Recorded

Telstra

We’ve all seen it, and many of you have probably experienced it: the dreaded unexpected network downtime. It can have a devastating effect on everything from in-game experience to brand loyalty and reputation to the bottom line. In fact, network outages in the past have cost game developers and publishers hundreds of millions of dollars, while others have caused unsatisfied gamers to flock to other titles. Not cool.

In this session, you’ll hear from a panel of industry leaders on the major causes of network downtime and how investing in network infrastructure and working with a global telecom partner can successfully mitigate it. You’ll also learn about some of the biggest trends the community is currently facing, including how telecom companies can help bring the industry’s vision for cloud gaming to life in 2022.

Takeaway

In this session, hosted by Telstra, you’ll learn about:

  • The real cost of network downtime, including the effect on the bottom line, brand reputation, and user numbers
  • How game developers can work with telecom partners to develop “always-on” network connectivity and a higher standard of network security, which are vital in safeguarding against outages.
  • The most pressing challenges and trends the industry faces in building consistent and engaging cloud gaming experiences and how telecom companies can help. This includes why ensuring reliability and uptime is critically important now, when the technology is still evolving.

Intended Audience

Large to medium gaming companies doing business internationally. Gaming developers looking to expand into Asia-Pacific.