Andrew Edelsten (Senior Director, Developer Technologies, NVIDIA)
Alex Greenen (Devtech Engineer)
Location: Room 2009, West Hall
Date: Wednesday, March 22
Time: 9:00 am - 10:00 am
Pass Type:
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic:
Programming
Format:
Sponsored Session
Vault Recording: Not Recorded
Audience Level: Intermediate
Deep learning and AI continue to excite and amaze both gamers and developers alike. Attend to hear the latest on generative workflows, language models and interesting AI for games and game development. The session also takes a deep dive into DLSS; in particular the latest DLSS Frame Generation and how to use the Streamline frame work to integrate DLSS (DLSS Super Resolution, DLSS Frame Generation and NVIDIA Reflex) into games and rendering engines.
Intended Audience
Artists and engineers focused on optimizing the performance of real-time applications.