GDC 2025 Session Viewer
Neural Profile: Accurate Facial Performance Capture for Games (Presented by Faceform)
Andrei Krovopuskov (CEO, Faceform)
Location: Room 3022, West Hall
Date: Wednesday, March 19
Time: 2:00 pm - 3:00 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Track: Programming
Format: Sponsored Session
Vault Recording: Video
Audience Level: Intermediate
Explore how Faceform's Neural Profile enables movie-quality, markerless facial performance capture for games — processing hours of detailed performance overnight, with almost no post-animation required. Robust to lighting and appearance variations, this technology generates highly accurate 4D sequences, dramatically speeding up production and significantly reducing project timelines. The resulting 4D performance can be optimized directly into a rig animation using a learnable layer, reducing differences between original capture and final animation to near zero. The session will showcase how Gunzilla Games utilized this technology to create cinematics for 'Off The Grid', starring Sharlto Copley.
Takeaway
Attendees will learn how Faceform's Neural Profile technology works, how a 4D mesh sequence can be optimized into a rig animation, how to efficiently overcome the limitations of a rig deformation space.
Intended Audience
This session is intended for game developers, character and animation supervisors, riggers, and animators seeking to push the boundaries of realistic animation and rigging quality.