Marien El Alaoui (Technical Artist - Special Projects team, Epic Games)
Jean-Sebastien Guay (Technical Art Director, Epic Games)
Julien L'Heureux (Lead Tools Programmer, Epic Games)
Brice Criswell (Lead Physics Programmer, Epic Games)
Location: Blue Shield of California Theater at YBCA
Date: Wednesday, March 22
Time: 11:00 am - 12:00 pm
Pass Type:
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic:
Programming
Format:
Sponsored Session
Vault Recording: Not Recorded
Audience Level: Intermediate
In this tech talk, we'll take a deep dive into some of the powerful new features and updates in Unreal Engine 5.2. Come learn about new tools that empower artists to quickly and efficiently create large worlds; a paradigm-shifting material authoring system that enables users to focus on how a material is composed, assembled, and layered from slabs of matter to achieve visuals not possible before in real time; and the latest additions to Chaos physics for vehicle and fluid simulation—all showcased in a demo you won't want to miss.