GDC 2024 is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Next Level of Mobile Graphics: Ray Tracing in 'Arena Breakout' (Presented by Tencent Games)

Junhong Wang  (Lead Mobile Programmer of Arena Breakout, Morefun Studios, Tencent Games)

Location: Room 3022, West Hall

Date: Wednesday, March 20

Time: 4:00 pm - 4:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: Video

Audience Level: All

Tencent Games

"Arena Breakout" is a next-gen immersive tactical FPS powered by Unreal Engine 4.26 on mobile devices.The game integrates Vulkan Ray Query-based reflection, ambient occlusion and soft shadow, all optimized to run seamlessly on the latest Android platform. In this session, Junhong Wang, Lead Mobile Programmer of Arena Breakout, will introduce the implementation and optimization of the Vulkan Ray Query in 'Arena Breakout', including its ability to maintain a stunning 60 FPS within the expansive open world map.

Takeaway

Attendees will gain insights into implementing Vulkan Ray Query-based reflections, ambient occlusion, and soft shadows in the open-world mobile game "Arena Breakout", along with optimizations that enable it to run at 60 FPS on mobile devices. The session will cover scene management for BLAS and TLAS in open world game, the rendering pipeline and the optimization etc.

Intended Audience

Graphics programmers who are interested in mobile rendering. Basic knowledge of Ray Query (Inline Ray Tracing) or Ray Tracing is helpful.



Connecting the Global Game Development Community

GDC Vault icon
Game Developers Choice Awards icon
Independent Games Festival (IGF) icon
GameDeveloper.com icon