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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Not Just a Task Tracker Roundtable: Resolving Conflict and Increasing Team Productivity as a Producer (Presented by the IGDA)

Renee Gittins  (CEO / Creative Director, Stumbling Cat)

Location: Room 211, South Hall

Date: Wednesday, March 20

Time: 10:30 am - 11:30 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Advocacy

Format: Roundtable

Vault Recording: Not Recorded

Audience Level: All

As a game producer, you wear many hats, and one of the most critical roles is that of a mediator and motivator. Conflict resolution and fostering team productivity are crucial aspects of game production that often go hand-in-hand. In this roundtable, we explore strategies, tools, and best practices for producers to navigate conflicts, boost team morale, and enhance overall productivity, drawing from the collective wisdom and experiences of game producers in the industry.


Participants will gain valuable insights into the multifaceted role of a game producer in resolving conflicts and driving team productivity. They will leave with a toolkit of practical strategies, communication skills, and resources to enhance their abilities as producers and positively impact their game development teams.

Intended Audience

This roundtable is designed for producers of all levels of experience, from newcomers to industry veterans, who are interested in improving their conflict resolution skills and boosting team productivity.

Connecting the Global Game Development Community

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